PROCESSING 2
LÍNEAS 1:
void setup() {
size(600,600);
background(156,56,255);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
line(0,600,mouseX,mouseY);
line(0,0,mouseX,mouseY);
line(600,0,mouseX,mouseY);
line(600,600,mouseX,mouseY);
}
LÍNEAS 2:
void setup() {
size(600,600);
background(156,56,255);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
line(0,300,mouseX,mouseY);
line(0,0,mouseX,mouseY);
line(300,0,mouseX,mouseY);
line(300,300,mouseX,mouseY);
}
ECLIPSE:
void setup() {
size(600,600);
background(56,84,158);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
fill(255,56,85);
ellipse(0,600,mouseX,mouseY);
fill(69,102,5);
ellipse(0,0,mouseX,mouseY);
fill(41,81,31);
ellipse(600,0,mouseX,mouseY);
fill(65,35,98);
ellipse(600,600,mouseX,mouseY);
}
CUADRADO:
float r = 0;
float backR;
float backG;
float backB;
void setup(){
size(400, 400);
backR = random(0, 100);
backG = random(0 ,100);
backB = random(0, 100);
background(random(0,255),random(255),random(255));
rectMode(CENTER);
noStroke();
smooth();
}
void draw() {
fill(backR, backG, backB, 50);
rect(width/2, height/2, width, height);
fill(255);
translate(mouseX, mouseY);
rotate(r);
rect(0, 0, 100, 100);
r = r + 0.035;
}
void setup() {
size(600,600);
background(156,56,255);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
line(0,600,mouseX,mouseY);
line(0,0,mouseX,mouseY);
line(600,0,mouseX,mouseY);
line(600,600,mouseX,mouseY);
}
LÍNEAS 2:
void setup() {
size(600,600);
background(156,56,255);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
line(0,300,mouseX,mouseY);
line(0,0,mouseX,mouseY);
line(300,0,mouseX,mouseY);
line(300,300,mouseX,mouseY);
}
ECLIPSE:
void setup() {
size(600,600);
background(56,84,158);
}
void draw() {
fill(0);
stroke(random(0,255),random(255),random(255));
fill(255,56,85);
ellipse(0,600,mouseX,mouseY);
fill(69,102,5);
ellipse(0,0,mouseX,mouseY);
fill(41,81,31);
ellipse(600,0,mouseX,mouseY);
fill(65,35,98);
ellipse(600,600,mouseX,mouseY);
}
CUADRADO:
float r = 0;
float backR;
float backG;
float backB;
void setup(){
size(400, 400);
backR = random(0, 100);
backG = random(0 ,100);
backB = random(0, 100);
background(random(0,255),random(255),random(255));
rectMode(CENTER);
noStroke();
smooth();
}
void draw() {
fill(backR, backG, backB, 50);
rect(width/2, height/2, width, height);
fill(255);
translate(mouseX, mouseY);
rotate(r);
rect(0, 0, 100, 100);
r = r + 0.035;
}
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